Timbersaw is my new favorite hero because he really fits my high aggression in your face playstyle. Get a fast level 6, and try to work down your lane opponent and go for kills. Try to focus on passive farming before 6, and don't try to get too fancy with his spin or timber chain.
The bloodstone this game really helped me farm a lot of creeps, so I generally recommend it as an item as well!
Silencer recently got an Aghanihms upgrade, which I opted to not purchase. Other than that, Silencer is still a pretty strong carry hero who has a lot of softer disable and some good dps output against non-bkb targets. You'll get to watch me adjust my playstyle because of a Spirit Breaker/Pudge/Nature's Prophet enemy composition, which on a squishy hero, can be scary.
I wanted to make a video explaining how the Dota 2 Guide system works, and letting you know that the resource is available for those of you who don't feel completely comfortable with skill and item builds just yet!
I'm going to keep making in game dota 2 guides for heroes, so if you go to the following link, you can follow my guide profile, and keep track of my hero guides!
SpiritBreaker has recently received a buff that allows his bash to auto hit when you charge someone, which has given him some reliable damage. This allows him to combo easier and rely less on his bash to get kills!
I decided to go for a dps/gank focused Spirit Breaker build with the Armlet Shadow Blade, and I was quite pleased with how well it worked out. I had some issues against the enemy team for various reasons, but it was an enjoyable game for sure!
Lich is a pretty good offlane hero that has some kill potential, but more importantly, he can guaranteed reduce the exp and gold gain of the enemy carry by using the sacrifice ability! This can be quite annoying to play against it, and the only real way to shut it down is to Kill Lich repeatedly and make up for some of the loss, as he's a pretty easy kill once he's initiated on.
If you don't want to offlane Lich, you can also play a support role as well.
Dragon Knight mid is a pretty strong teamfight and push oriented hero whose goal is to get exp and last hits, control mid a little bit, and then transition into magic immunity teamfights and disables. He should be tanking the brunt of the damage while your hard carry can follow up on the initiation and score some kills. That didn't really happen this game. It's a long game, so get some food first I guess.