Alchemist is a bit of a forgotten hero in the current meta because he's been nerfed a few times, but he still has a fairly reliable high duration stun, and can transition(or start early) as a fairly high impact DPS tanky carry.
This game I opted to be more active on the map in the early game and utilize a blink dagger so that I can stun more often. In games where I play alchemist and just buy farm items, I feel vulnerable and not very much contribution to my team.
Kotl is typically a support hero but I decided to play him farming mid to see how it worked out, and the teamfight push support I gave felt really good. Plus with aghs you never need to stand still to cast illuminate so it then ads your right click to the game, which is an okay damage source.
It's the new Phantom Lancer! He's played a lot more teamfight/chase and a lot less run hordes of illusions at heroes and hope they don't have enough aoe to clear them.
He's really fun! Higher skill cap, more decision making, and less split pushing. His item builds in the late game are pretty variable, and he is in some ways easier to gank. Check out my thoughts and see him played by watching the video. Enjoy!
Hey guys! This was my first read through on the new 6.82 Dota patch! I LOVE reading patch notes since it slightly alters the game that we all love, so I thought I'd explain why things were changed on the competitive level(up to my understanding) and how to adjust your gameplay, builds, and skillbuilds(etc.).
Make sure to memorize some of these changes, and get ready for them when the new patch hits!